Floor texture woes

12 02 2008

I just can’t make or find a suitable texture for the interior floors… y’know, the golden tiles. If anyone has any ideas where I can find one, or could make one themselves, please let me know!


Boring bits… in a way

11 02 2008

Back at the computer after a week or so in London. I’ve been working out the logistics of working in Cambridge and living in London, which meant getting back on a bike for the first time in 10 years. All good fun! Then found a flat in north London, everything’s going swimmingly.

Err anyway, on to the Tel Aryon news. I’ve been tightening up a few meshes, but the main things I’ve been doing are the vertical levitation shafts, with ways to access them from the halls. These bits are really hard to screenshot ingame so I’ve grabbed a few from Nifskope – they might not mean much to some people, but you’ll surely recognise the pieces if you ever modded Telvanni in Morrowind.

  110208x1.jpg Vertical levitation shaft

110208x2.jpg Hall endcap

110208x3.jpg Ceiling cap, to fill in the top hole of the 6-way cross… don’t even know why I posted this one

110208x4.jpg  This is a 5-way cross, 4-way arches + one vertical entry

110208x5.jpg  This is the 6-way, as above but with a hole in the floor for vertical access

 Hope those mean something to somebody!

Small interior set

5 02 2008

Having gotten a little bit annoyed with the alignment of some of the vertical shafts, I turned my attention to the small (single storey, 256 units high) interior tileset. The results are fine – see screens – not exactly new though, as all the textures are the same. Here we go though… really not that far off now from having a full interior tileset.

 050208x1.jpg 050208x2.jpg

So I think here is a list of things left to do, interior-wise:

  • Vertical levitation shafts, with appropriate hall connectors
  • A closed end cap for the halls
  • Housepod interiors, with two floors and stairs
  • Stairs
  • Support beams (roots)
  • A couple of little extra bits like shelf fungus-like platforms etc

And possibly the large hallway tileset, which was very cool… in fact thinking about it, how could I leave it out?

So in fact I’m about half way with the interiors. Keep watching; progress is good. I also have a start date for my new job (a Media Relations Executive for the Royal Society of Chemistry) so I’m definitely aiming to finish (the tileset resources at least) by March 3rd.

The town exterior

31 01 2008

New screens on the screenshot page of the new Tel Aryon town. Very similar to the old layout, but with more rugged terrain and a tower in the process of being redesigned.

I’m having a small amount of trouble with some of the interior rooms, but once that’s sorted I can start actually building the town properly. After that, decorating and populating it, inplementing quests and upgrades should be time consuming but relatively easy!

 EDIT: Here’s a sneak preview of a turret interior – it looked totally rubbish with my textures but with Plangkye’s ones it looks pretty swanky! Click for a larger image.


Progress II

29 01 2008

New screenshots are on the screenshots page.

Also I’ve posted a WIPz thread on the ESF, click me to go there now!


29 01 2008

Am excited to tell you that after months of busy periods and, well, a lot of procrastination, I finally got round to testing out a suggestion I was given by Phitt on the official forums. And what do you know… it worked like a dream! So a big thanks to Phitt, and an apology for being so slow about acknowledging him.

So, stay tuned for more updates – now that I’m not going to be throwing coffee mugs through my screen because of ghost problems, I can really crack on with modelling the interiors. I also wanted to do interesting new bits… think organic chairs, tables and the like… they will take time though.

Embarrassingly slow updates

4 01 2008

I thought the holidays would give me spare time! Not the case, so nothing happening on the Tel Aryon front, for those who actually read this. I swear sooner or later I’m going to be able to put pen to paper (mouse to Blender) and do something.